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There’s a certain satisfaction when you connect with a swinging kick that sends your opponent into a boulder a few hundred meters away for the KO that makes you want to jump into another match immediately. FighterZ is even glorious to watch as you track the movement of two powerful fighters throwing all manner of high kicks and energy bombs at each other. I also thought the ability to use a super-powered move like the Kamehameha alongside a tagged-in ally who also used their super was a bit overpowered, until I realized just how difficult it is to save up that many bars of Ki against a sturdy opponent to be able to even attempt the move. This would make the pace of the game even faster than it is, but I soon learned that this small change would cause rank chaos on the screen and render the game unplayable. At first, I thought that the game would feel much better if it had mapped the dash movement, which allows you to move away from or close in on an opponent, to a button instead of double-tapping the directional pad or the left stick. The biggest praise I can give FighterZ is that it convinced me on so many fronts when I initially had qualms about its gameplay mechanics. To put it bluntly, this game feels perfect. But like I said, it’s not really a big issue – if you can ignore the fact that a stellar fighting game story like Injustice 2 exists. FighterZ throws away a golden opportunity to tell an original Dragon Ball tale by focusing on collecting all of its heroes and villains in once place a la Battlefront II instead of just telling a simpler story with far less characters. This from a game in a franchise that has delivered some of the most emotional moments in anime history. On top of the heinous length, it doesn’t help that the story and the dialogue are simply awful.
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You can see the end on the map, but the story keeps going and going by throwing in filler story beats and tasking you to go from one side of the map to the other to trigger the next event. In theory, it’s a cool system that is designed with the game’s mechanics in mind, but it becomes excruciatingly boring by the time you get to the end of the first arc, which took me almost five hours to complete. You can gain new boosts while leveling up your available roster as you fight minions on the path to larger, story-focused boss fights. The more characters you rescue, the more you can choose to join your fireteam. The game’s three-man fighting system, which has you swap out between three characters in battle, encourages you to go and rescue different heroes in the Dragon Ball universe in the game’s three campaigns: the Super Warrior Arc, the Enemy Warrior Arc, and a final arc I can’t exactly mention due to the title containing an important plot point. After a few scenes setting up the adventure, players are thrown onto a world map where they take turns moving to different locations and toward the Boss, Rescue, and Tutorial icons. I was surprised to learn that this wouldn’t be a simple re-treading of Dragon Ball history and would instead carve its own path through the telling of an original tale. What is a big issue is how many times I thought, “… that’s not a big issue.” The second such case materialized when I began to play the game’s story mode. The same four structures dot the minuscule map as opposed to seeing Capsule Corp buildings looming large in the background and being able to fly to them in Xenoverse.
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While Xenoverse felt like a world unto itself as you chased your friends across a decently sized hub world, the same feature has become totally unnecessary in FighterZ as the franchise’s license doesn’t feel like it was used to its potential here.
#Fight your friends in dragon ball fighterz pc android#
You can see fellow players roaming around with their avatars in chibi-form, as my incredibly cute Android 17 is a testament to, but there isn’t as much freedom and interactivity this time around. The game throws players into a hub world that isn’t as interactive or as engaging as those found in the Xenoverse titles. When I said that FighterZ is a lot more straightforward than Xenoverse, I didn’t just mean in its fighting style.